Work Underway

We currently have several game development projects in progress.

A recent project is our medium complexity trick taking card game, BLOOD TRICKS, played with a deck with each card having a rank, suit, and blood type.  Play involves balancing winning tricks with capturing cards via safe blood type donor matching, and card modifying masks used to defend against captures.  The standard game is played with 4 players in teams of 2, and there is a 3 player variant with individual competition.

On deck is TITAN SOCCER, a fairly lightweight 2 player game abstraction of a soccer match, with 1 on 1 dice rolling battles to determine the success or failure of each pass, shot, or tackle.  This game combines strategy with player energy management and some dexterity, and bakes odds into custom dice and action cards to keep things moving quickly.

In an early project we attempted a pair of two-player abstract strategy games played with three colors, and a game set-up mechanic that insures each player only knows their own assigned color. The color assignments remain hidden, at least for awhile, adding opportunity for bluffing and increased strategic complexity. These games, TRITH and TRIDE, will be challenging!  Tride is in good shape and was demonstrated at a past GenCon, but the pair is shelved for now.

Another concept project begins with a game built around a programming mechanic to simulate the time delay between a team of robotic mission control specialists on Earth, and remote exploration ‘Bots on distant planets. In the FARBOTS series, this mechanic offers a risk vs. reward element as players must decide whether to forge ahead with multiple transmitted actions before receiving word back on the results of earlier moves. Adventure, Exploration, and Puzzle Solving all factor into the FARBOTS design.  We hope to return to this ambitious three-game project after cutting our teeth on smaller games.

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Game Design

Game design is a wonderful opportunity to explore social aspects of gaming, use logic and math to analyze game systems, and express imaginative themes with graphic and story elements. Our goal is to play in all of these spaces, produce quality carefully designed games, and measure our success by the enjoyment our work brings to the gaming community. Check back here for articles on game design, and notes on our experiences as we pursue these goals.

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Comments and Questions Welcome!

We are here to design and deliver the best quality games we possibly can.

If you are in any way unsatisfied with our products, please contact us so we may try to make it right.

Of course, if you enjoy what we are doing, we would love to hear from you also!

How to purchase our games…

We are still in the development stages. Our products are not yet available for purchase. We would be happy to keep you informed via occasional emails as our products become available.


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